2612 5555
Rm 11, 18/F, Wing Fung Industrial Building, Tsuen Wan, NT
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Primary AR/VR Course




The following two courses for upper primary combine immersive experience and creative practice, strengthening spatial design, interaction design and cross-domain expression — showcase-ready inside and outside school.

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2 courses

Meta Quest VR Taster Sessions

VR Experience Immersive Design L4-L6
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CoSpaces VR/AR Creative Course

CoSpaces 3D Scenarios + Interaction L3-L6
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Immersive Experience Design 3D Spatial Understanding Creative expression
Students use Meta Quest to experience VR classroom scenarios
(Image generated by generative AI)

Meta Quest VRTrial Session | Course Overview

Themed around virtual reality (VR) and the metaverse, this course is designed for Hong Kong primary students. Using VR headsets, students enter different virtual worlds, learn to operate VR equipment safely and grasp basic VR and metaverse concepts through fun, interactive experiences. Students also create and customise their avatars and use simple VR software to build and adjust 3D virtual objects. Through group activities and project creation, students improve technology skills, communication and creative thinking in a relaxed atmosphere.

What students will learn and gain

  • Fundamentals and applications of virtual reality (VR) and the metaverse
  • Master the basics of VR content creation
  • Master VR device and software installation, basic operation, and safety knowledge
  • Design and build 3D virtual spaces

Course highlights

Age-appropriate VR content ensures safe learning. Students create virtual scenes and design interactive experiences. Work can be published to VR platforms and shared with global users.

Competitions & showcase opportunities

  • VR Creative Content Competition
  • Metaverse Design Exhibition
  • Virtual Campus Tour Project
  • School Open Day VR experience booth

Future-ready advantages

Students understand VR technology and can create simple VR content. The VR/AR industry is expected to create many jobs — early exposure helps seize opportunities. These skills support digital media, game design and interaction design programmes; in the metaverse era, VR content creation is a key competitive advantage.

Syllabus (example 8-unit programme)

  • Unit 1: Introduction to VR technology
  • Unit 2: Meta Quest Operation
  • Unit 3: VR content experience
  • Unit 4: Virtual space design
  • Unit 5: Simple VR creation
  • Unit 6: Avatar design
  • Unit 7: Multiplayer collaboration experience
  • Unit 8: VR application showcase
(sessions and topics can be adjusted to school needs)
VR/AR Creation 3D Scenarios + Interaction Interdisciplinary Applications
Students use CoSpaces to create VR/AR scenes and interactive stories
(Image generated by generative AI)

Delightex(Former CoSpaces) VR/AR Creation Course | Course Overview

This course teaches P3–P6 students to create VR/AR content on Delightex (formerly CoSpaces). Delightex is a widely used educational VR/AR creation tool; work can be experienced on multiple devices. Students can create virtual school tours and showcase innovative technology at open days.

What students will learn and gain

  • Master the Delightex (formerly CoSpaces) interface
  • Learn 3D scene design
  • Understand VR/AR content creation
  • Develop Interaction Design Thinking
  • Develop Spatial Creativity

Course highlights

Intuitive platform operation, suitable for primary students. Students will create educational games, virtual exhibitions, interactive stories, and other diverse content.

Future-ready advantages

Students experience the latest technology developments, making classroom knowledge vivid and engaging. They learn to use VR equipment safely and design their own virtual worlds with unlimited creativity. The course encourages group collaboration and interactive learning, helping students improve communication and innovation in a fun environment. Upon completion, students showcase VR work for peer appreciation and exchange, building confidence and achievement. These experiences make learning more enjoyable and lay a good foundation for future technology, design and innovation learning.

Syllabus (example 8-unit programme)

  • Unit 1: Introduction to the Delightex (formerly CoSpaces) platform
  • Unit 2: 3D scene building
  • Unit 3: Introduction to programming basics
  • Unit 4: Animation effects production
  • Unit 5: Interactive feature development
  • Unit 6: AR application creation
  • Unit 7: Educational content development
  • Unit 8: Publishing and sharing work
(sessions and topics can be adjusted to school needs)

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Ready to bring innovative STEAM learning to your students?

Contact us for a STEAM programme proposal and quote tailored to your school

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